A hand, start to finish
Five decisions and thirteen tricks
Every screen below is the actual game, caught mid-hand. Nothing here is a mock-up.
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01Sit down
Three bots that bid like people, or a room full of friends. The game keeps your seat either way — walk out mid-hand and it is still there when you come back.
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02The auction
Five cards each — that is all you get to judge by. Bid for the right to name the kaat, the cut suit that will beat everything else for the rest of the hand, or say nahi bolna and let somebody else carry the risk.
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03Name your number
The rest of the deck comes out and everybody commits: how many of the thirteen tricks will you take? Nobody may pass. Hold real strength and you can take over the kaat with a big enough bid — and the table gets one chance to fight you for it.
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04Thirteen tricks
Follow suit if you can. If you can beat what is on the table, you must — no quietly ducking out of a trick you did not want. Every seat carries its bid where you can see it, so you always know who is desperate.
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05Make your bid, or minus
Make your bid — or more — and you score exactly what you bid; extra tricks earn nothing, so there's no reward for greed. Come up short and the whole bid comes off your total instead. First past the target takes the game; everyone else has usually been negative at least once on the way.